All work, all play: the art of videogame writing | New Statesman
Remedy Creating an Amalgam of Video Game and TV with Quantum Break | Segment Next
Writing video games: can narrative be as important as gameplay? | The Guardian
“Story in a game is like story in a porn movie: it’s expected to be there, but it’s not that important.” John Carmack, founder of ID Software and creator of Doom and Quake, said that back in 2003, and for many games designers it still rings true.
Gaming since text based games on a computer using a cassette tape for a hard drive.Started on consoles with intellivision still fun for simple games. Into motorcycles, pinball, card games, rpgs and other dumb stuff.
As reported by more than a few news outlets, Julie Uhrman, CEO of Ouya, has announced that the original vision of the Ouya brand will be expanding beyond that of the console’s tiny frame and into that of former competitors such as Mad Catz’s “Mojo” console. Hardware won’t be their primary focus anymore. It seems [...]
In my last memoir piece, I wrote and discussed my entrance into the wonderful world of video games. In this installment, I will be continuing my journey, past the early days of the Tandy 1000 PC and into my first home console experience. The Nintendo Entertainment System is where I really cultivated a strong admiration [...]
We all have our favorite antagonist in video games. They are easily the most important part of the story. The hero is only as good as the villain they oppose. The greatest heroes requires the greatest villains to fight. Read Full Story: Gamemoir Author: [...]