All work, all play: the art of videogame writing | New Statesman
Remedy Creating an Amalgam of Video Game and TV with Quantum Break | Segment Next
Writing video games: can narrative be as important as gameplay? | The Guardian
“Story in a game is like story in a porn movie: it’s expected to be there, but it’s not that important.” John Carmack, founder of ID Software and creator of Doom and Quake, said that back in 2003, and for many games designers it still rings true.
Gaming since text based games on a computer using a cassette tape for a hard drive.Started on consoles with intellivision still fun for simple games. Into motorcycles, pinball, card games, rpgs and other dumb stuff.
Kotaku writes: I’m no nostalgist when it comes to gaming. I believe that what we’re playing now, and what we will be tomorrow, surpasses the reality behind any rosy memories of previous-generation mainstays. Read Full Story @Kotaku [...]
Now, Early Access is not a bad thing at all. If a company is nearly finished with their game, they have every right to get it out to eager fans who don’t mind a few bugs. One great added perk for the developers is that they’re getting their game tested [...]
I was never a welcome guest to the hallowed halls of popularity at any of my public schools; I didn’t fit right with the “in” crowd, and even the crowds I ended up with didn’t want me. I was too immature to know any better. Regardless, I increasingly [...]