All work, all play: the art of videogame writing | New Statesman
Remedy Creating an Amalgam of Video Game and TV with Quantum Break | Segment Next
Writing video games: can narrative be as important as gameplay? | The Guardian
“Story in a game is like story in a porn movie: it’s expected to be there, but it’s not that important.” John Carmack, founder of ID Software and creator of Doom and Quake, said that back in 2003, and for many games designers it still rings true.
Gaming since text based games on a computer using a cassette tape for a hard drive.Started on consoles with intellivision still fun for simple games. Into motorcycles, pinball, card games, rpgs and other dumb stuff.
Ryan expresses his opinions on multi-player trophies and why obtaining a platinum trophy should be achievable playing the single player portion of games. Read Full Story @GamersSphere Author: Ryan Nehse
“We live in a time that many believe to be “lacking that retro charm”, and many people are convinced that games simply are not as good as they used to be. I’m not quite convinced yet, and although many times game developers hold your hand a little [...]
E3 2014 could be a new start for Nintendo and the Wii U, that is if they even show up. Could a new Zelda and Mario show up for Wii U? How about a redesigned Wii U console and gamepad? Read Full Story @For the Love of Gaming Author: Cory Shultz
This past week Kickstarter tripled their number of project subcategories to well over 100. We ask our panel of writers, and a special guest, whether this new-found granularity is a good or bad thing. Will it help backers find projects, or do too many [...]