“I am terrible at video games,” Tomohiro Nishikado says. His admission sounds hardly unusual for a man of sixty-nine, but it’s a secret that he has kept for thirty-five years, ever since he created the classic arcade game Space Invaders, in 1978.
Gaming since text based games on a computer using a cassette tape for a hard drive.Started on consoles with intellivision still fun for simple games. Into motorcycles, pinball, card games, rpgs and other dumb stuff.
Times of India writes: Among the most highly-promoted suggestions posted on the website were for games where “you win by helping others win”, by “turning haters into lovers” and one where you play in “a normal-sized house, [...]
WSWS writes: The serious interest in social history, workers’ struggles and class divisions speaks to the impact of the present circumstances on Infinite’s producers. Read Full Story @WSWS Author: Theo McLean and David Walsh
GamenGuide writes: Games are a worldwide enterprise, but the subject matter and names don’t always translate from culture to culture, resulting in some pretty hilarious blunders. Read Full Story @GamenGuide Author: Luke Caulfield
GamePolitics writes: Researchers analyzed data from than 192,000 students in 22 countries and found that academic performance and concentration among teenagers were not impacted by video game play. Read Full Story @GamePolitics Author: GamePolitics Staff
Polygon writes: “This is to teach people about the basics of aerodynamics and the forces of flight, both when a flying creature glides and when it flaps,” said Nick Bartzokas… Read Full Story @Polygon Author: Brian Crecente