Lucas Pope, the brains behind the hit PC Game, Papers Please has recently confirmed that the indie title will see a release on the PS Vita. He has not confirmed however, who will be developing it.
Pope is currently undecided as to whether he wants to head the team making the port or hand it off to a 3rd party developer. So far he is the only developer with access to the Papers Please source code and is unsure as to whether he wants to allow others access to something he’s created, he told VG247.
“Up until now, I’ve been the only guy who’s ever touched the source code or anything related to the game. And that’s just kind of a control issue.”
“For a Vita version, I’m 50 percent, I want to do it myself and 50 percent, I should just hand it off to somebody who knows what they’re doing and can take it over for me.”
He admitted that he may not be up to the challenge of re-sizing the entire game for the Vita as the hit boxes and UI must be scaled down to a much smaller variation of the PC versions.
Our Take: A brilliant indie game being ported onto a less than well-supported handheld, yes please! A tough developer decision though, let’s hope he holds onto enough creative license to ensure a truly representative final product.
Xbox One gets ‘Screen Judder’ fix and a Titanfall Bundle
For many gamers in the UK, the promise of running and watching TV through the Xbox One has been a little hit and miss since launch. With many users reporting a screen shudder accompanying the experience it is not the experience Microsoft hoped to deliver. Finally, 4 months after launch, Microsoft is working on a fix.
Harvey Eagle has told CVG that teams are hard at work devising a fix for the bug which is thought to occur due to the Xbox One forcing 50hz PAL images and programs to come out as 60hz, skewing the picture.
“I can’t give you a specific date today, but I can tell you definitely that that issue will be resolved within a matter of weeks as one of the updates that we make to the console.”
Alongside this news is the announcement that an Xbox One Titanfall Bundle is open for pre-orders from today via Amazon. The bundle will include an Xbox One, an Xbox One headset, an Xbox One Wireless Controller, a month of Xbox Live Gold and a Kinect Sensor, as well of course, Titanfall itself. The best news, the bundle will be available from the same original price as the Xbox One, US$499. Free Titanfall copy anyone?
Our Take: Great to hear that an issue like this is being resolved. One can only imagine, based on Eagle’s comments that a fix is likely to appear alongside the pre-Titanfall party and chat update in March. The Titanfall bundle is a must have for anyone who has held out this long. Pity it doesn’t include the Titanfall controller though.
Xbox One gamers will be able to get their hands on the second DLC for Dead Rising 3 tomorrow. The Chaos Rising expansion pack will be available as part of the US$30 season pass or $10 by itself.
No news yet on specifically what it will include but Microsoft has promised a host of new content from characters, to vehicles, to combo weapons. Following Broken Angel and Fallen Angel, Chaos Rising will be the third of four planned DLC packs for the game.
Our Take: More good news for anyone with an Xbox One, will be interesting to see if this pack deserves the $10 price more than the previous two did.
In some interesting business news, the designers of Oculus Rift have run out of the components needed to build the machine.
Though this may sound like bad news, it’s bizarrely encouraging to the Oculus developers who have found the headset has become so popular that the orders have out-weighed the amount manufactured.
So far the Oculus Rift pre-orders have exceeded 50,000, a figure that the company never anticipated reaching.
Our Take: Bad planning may be at fault here as those who have pre-ordered the kits may not in fact receive them on time due to the manufacturers having to look elsewhere.
Creator and Lead Developer of popular zombie survival game DayZ, Dean Hall, intends to step down from his roles at Bohemia Studios. He plans on starting up his own studio in New Zealand in an effort to craft the perfect Multiplayer Game.
In an interview with Eurogamer, Hall admits that he never intended on being in the games industry, Day Z, ‘swept him off his feet’. With this in mind, he never really felt like he belonged at Bohemia, almost as though he was intruding upon their development. Now that he is leaving, he can finally be safe in the knowledge that everything he is doing is in regards to his own projects and work ethic.
“Eventually, you don’t want the guy telling you to go over the top and get through. So at some point I’ll be a disaster for the project, at least in a leadership role.”
Hall admits that he’ll never be able to fully escape DayZ and that even with a minima creative license; he’ll still have power over the key developers. He expects people to panic, as they did when Notch stepped down from Mojang, but that it’s all just part of life.
Bohemia has stated that it came as no surprise and that it will not affect the development and process of future projects.
“Under the guidance of Dean, DayZ’s development will continue to move full-steam ahead.”
Our Take: A sad loss for Bohemia that can only leave one wondering what the stand alone DayZ final product will now be like and whether it will stand up to the hype it has generated.